Care for Caregivers Online

Crafting digital solutions to enhance the well-being of family caregivers

Artificial Intelligence
Health Tech
Grad School Capstone
Overview

Care for Caregivers Online (COCO) is a B2B startup focused on wellness solutions for caregivers via its proprietary chatbot, CocoBot.

For my grad school capstone project, I teamed up with three of my classmates to enhance how caregivers approach and practice self-wellness.

For six months from January - June 2021, we worked with the co-founders of COCO and the clinical and engineering teams. Our target audiences were non-professional caregivers caring for people with chronic conditions.

Role

Product Designer

Team

Elisabeth Dunn
Teresa Cummings
Miaoxin Wang

Organization

University of Washington Human-Centered Design & Engineering
(In partnership with COCO)

Timeline

January 2021 - June 2021

Overview and Project Highlights
  • SLP Demo (demo.summitlearning.org) was an important tool for educating both new and existing SLP users on the functionalities of SLP. Driven by concerns over high maintenance costs, complexity, and usability issues, the leadership decided to cease operation of SLP Demo.
  • I led the transition from the high-maintenance SLP Demo to a streamlined Figma-based alternative. I initiated the strategy, conducted user research, and executed the design end-to-end, significantly reducing complexity and operational costs.
Organization

Chan Zuckerberg Initiative
(in partnership with Gradient Learning)

Timeline

Jan 2023 - June 2023

Role

Lead Designer

Team

Product Specialist (Project co-lead)
Content Strategist (contributor)
Support Specialist (contributor) 
Product manager (inform)

Overview

New teachers and school leaders of Summit Learning Program were struggling to navigate training resources.

I teamed up with the content strategist to redesign the Information Architecture of Learning Space, a content repository on SLP.

This redesign resulted in reduced support tickets for the O&T team and enhanced user experience for educators during Summer Training 2022.

Role

Lead Designer

Team

Content Strategist
Product Specialist 
2 Software developers
Product manager
Data Scientist

Organization

Chan Zuckerberg Initiative
(in partnership with Gradient Learning)

Timeline

Jan - June 2022

Overview

EV drivers of Delhi go through range anxiety, which leads to slower adoption of electric vehicles.

As the founding designer of Aufbau Technologies, I worked on the charger app called 'Turbo', and the marketing website, defining the UX strategy, performing user research, and establishing a cohesive visual language for the entire organization.

Role

Founding Designer

Team

Cofounder
CTO

Organization

Aufbau Technologies

Timeline

September 2018 - March 2019

Overview

Along is the teacher-student connection builder designed for educators to build meaningful 1:1 connections with their students.

I worked on a tool that lets teachers build deeper, more meaningful connections with students to enhance classroom engagement.

The tool resulted in a 10% increase in teacher  engagement, and fostered a culture of student wellbeing and engagement.

Role

Lead Designer

Team

BrandDesigner
UX Researcher
Product Manager
Software Developers
Product Specialist
Data Scientists
Content Designer
Content Strategist

Organization

Chan Zuckerberg Initiative

Product

Along

Timeline

Jan - August 2023

Background and Context

Nonprofessional family caregivers dedicate their time, attention, and emotion toward improving the wellbeing of their loved ones with chronic conditions. Oftentimes, caregivers forget their own needs in the process.

Our objective was to leverage COCO's existing mobile app and AI-powered chatbot to facilitate better self-care among these caregivers.

Foundational Research

After initial conversations with our stakeholders, we launched our research phase with the following questions: 

  • What typical events and challenges characterize a caregiver's daily experience?
  • What methods do caregivers currently employ to discuss their own well-being?
  • How do individuals perceive and interact with AI-based chatbots?

Our research included:

  • a competitive analysis of 18 related mental health and chatbot apps
  • a 7-day diary study involving 5 participants
  • 5 comprehensive user interviews
  • a scrutiny of 62 peer-reviewed academic papers.

Research Outcomes

We triangulated our research findings to conclude:

We also constructed personas and journey maps to understand our users better.

Our personas, user journey maps and other research artefacts helped us inform the design question

"How might we help caregivers value self-wellness through empathetic interventions with minimal cognitive burden?"

DESIGN CONSIDERATIONS

  • Enhance caregivers’ wellness practices on top of their busy schedules
  • Integrate with the COCO Bot, providing an encouraging, supportive, and empathetic conversation flow
  • Recognize caregivers with affirmations, memories, and guided gratitude journaling
  • Provide personalization and customization, because people have different interpretations of wellness

Rapid Iterative Testing and Evaluation

After initial design phases, we aimed to validate if our solutions met user needs. Through evaluative research, we assessed the appeal of new features and studied how users engaged with them individually and in combination.

For the evaluative stage of our project, we went through: 

Final Designs

COCO's chatbot utilizes dialectical behavior therapy techniques in its user interactions. We enhanced it with a photo-journaling prompt feature and the ability to reference past photo journals when relevant to the therapeutic dialogue.

Guided by the chatbot, users receive tailored onboarding for establishing self-care goals, taking into account their interests and time constraints. The system enables caregivers to monitor their 'Recharge Time' and easily modify reminders.

Outcome

Upon completing the project, COCO's design and engineering units integrated two key features, "Memory Journal" and "Recharge Time," into the initial release of the Minimum Viable Product (MVP).

Learnings and Reflections

Navigating the complexities of caregiving presented an intricate challenge, offering multiple avenues for design intervention. This project elucidated the importance of a multi-disciplinary approach, integrating aspects of psychology, user experience design, and data-driven decision-making to provide targeted solutions for family caregivers.

  1. Criticality of Deep User Research: The 7-day diary study, in conjunction with user interviews and competitive analysis, offered valuable insights into the nuanced needs of caregivers. These deep dives informed the design parameters, underscoring the need for customization and personalization within the caregiving context.
  2. Design as a Continuum: As a Product Designer, one of my pivotal learnings was the recognition that design is an ongoing, iterative process. The evaluative research after the initial design stages was not a checkpoint but a dialogue that informed subsequent design cycles.
  3. Stakeholder Engagement: Collaboration with cross-functional teams, including engineering and business stakeholders, was integral to the project's success. This coordination ensured that the features were not only user-centered but also aligned with COCO's business objectives and technical constraints.
  4. Importance of Metrics in Design: The introduction of a 'Weekly Insights' feature was a testament to the indispensability of actionable metrics in healthcare applications. Quantifiable data helped caregivers to adjust their self-care strategies effectively.
  5. Time Management: With a span of six months, prioritizing features for implementation within this timeframe while ensuring quality required effective time management skills, affirming the adage that 'design is as much about what to leave out as it is about what to put in.'

This project was a comprehensive learning experience, reinforcing the importance of iterative research and stakeholder collaboration in crafting user-centric solutions. It offered me a platform to apply theoretical knowledge in a real-world context, enriching my overall professional acumen.

Impact

  • The new demo prototypes were extensively used to train ~1000 new teachers during spring and summer training 2023.
  • The project managed to save the support needed from ~10 teacher support specialists every year during summer training, which amounted to 300 hours saved during the entire week.
  • Ultimately, this solution saved 15 dev-week/year and 200k/year for the organization. This effort was lauded by the leadership, including the director of product and director of design.
Impact
  • Support Ticket Reduction: Achieved a 30% drop in support tickets for finding resources, validating the direction and enabling educators to focus on teaching.
  • Time Efficiency: Redesigned interface that reduced educators' resource search time by 17%, enabling them to invest more time in their core mission.
  • Heartfelt Impact: Centered on educators, these positive changes resonated at the heart of the platform, celebrating the real victory in enhancing their daily routines.
Reflections
  • I attended the Summer Training in New Orleans (2022), and saw the real-time implementation of the features, resulting in a significant jump in accessibility. It made me realize the impact of my work, making me proud to be working in education.
  • Biggest learning: How to work with the design systems team efficiently to include their feedback early in the project.
  • Biggest challenge: Working within tight engineering time and resource constraints to launch this project.
  • What I would do differently: I would negotiate for more time and resources on this project, to ensure optimal experience for users.